GeuS’ Blog

Abril 27, 2008

Euphoria: amazing engine for natural movement simulation in a 3D World

Archivado en: Uncategorized — geus @ 4:23 pm

Absolutely impressive results. That company has achieved a very realistic results simulating (on the fly) humans natural movements in any situation. Video games animation designers won’t have to create each character’s animation at design time (at least not all), from now on they will be able to enable the “automatic control” of the character thanks to Euphoria enginee. A very cool merge of artificial intelligence technicals and physics engine.

Take a look:

The oficial website of euphoria is: www.naturalmotion.com/euphoria.htm#video

Video games industry is much more that leisure time, it is being one of the most important way for advance in some computer science area. As time goes less things surprise me in the computer science world, but this is one of them.

Sooner or later other industries like robotics will use these technical and theoretical advances from the video games industry. Since that robotics and automatic control is one of my main interests I will follow them nearly.

Take another look to this robotic video.
Have fun.

Abril 22, 2008

Google Summer of Code 2008: I have been accepted!

Archivado en: Mono — Etiquetas: — geus @ 6:21 pm

I am excited.

The goal is provide a linq binding for sqlite in a maintainable/scalable way, a suit of tests and enough documentation for understand the work in the future.

Linq project includes O/R mapper capabilities in a similar way that Hibernate or NHibernate does (though are some substantial differences) so like any O/R mapper there are a internal and generic core for dealing with databases and specific logic for each database engine(usually known as binding, provider or controller): postgreesql, mysql, oracle, ms sqlserver. My GSoC objective is do implement that specific functionality for the Sqlite database engine to the Mono Project’s Linq implementation .

Those of you that don’t know what is linq have to know that is a project for the .NET platform that include O/R mapper capabilities and extends some syntactic features in C# and Visual Basic programming that bring near that languages to the functional and declarative programming (lambda expressions, query expressions, extensions methods, query protections into anonymous struts… and others cool features specially in static typed programming languages)

The start point DBLinq. They that want know what’s that, go to: http://code.google.com/p/dblinq2007/

Also congratulations to Christian López Espinola and Rafael Vargas also accepted in GSoC 2008 in ArgoUML project and Minix respectively. They are good friends and job partners, congratulations again!

Regards.

Abril 5, 2008

This year I’ll try to participate in GSoC

Archivado en: Uncategorized — geus @ 3:01 pm

Two years ago I tried it too, sent 6 submissions to the Mono Project and another one for JMARs project. Unfortunately I was not chosen. Last year didn’t submit because thought that probably would happen the same, however  two work parters and good friends were chosen in two GSoC Projects: Marcos Cobeña at The Mono Project and Christian López at ArgoUML.

In the short GSoC history four University of Seville’s students have participated in GSoC with nice results. Many partners as Rafael Vargas, Christian López and David Ventura will try again this year and hope that everyone of them have enough luck for show their value to the community.

This is my last year of studies so it is my last opportunity. I’ll wish submit on IA, 3D-programming and The Mono Project
My favorite mentors organizations are:

Singularity Institute for Artificial Intelligence:  http://code.google.com/soc/siai/about.html
Crystal Space:  http://www.crystalspace3d.org/main/Main_Page
The Mono Project: http://www.mono-project.com

Of course one of my targets is find a project where follow contributing and helping the community after GSoC.Good luck and have fun!

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